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Thread Statistics | Show CCP posts - 1 post(s) |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 14:51:00 -
[1]
People need to stop obsessing over the 720mm guns on Munnins. Really.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 15:09:00 -
[2]
*giggles* Shamis, that's nasty.
Wait, you were SERIOUS? o.O
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 19:44:00 -
[3]
Triest, you're obsessing over 720's again. One little change in gun size and you get a MWD and a rep AND the rest.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 23:50:00 -
[4]
Triest, heh. Except I did. 4 weeks, 94 kills. And yes, a RCUII. A MWD, a T2 rep and so on. "Barely" 100km is more than enough except for gate camping.
And you get kills like this: http://bdsm.griefwatch.net/?p=details&kill=662
I'm not on top because I didn't do much damage! (Plenty of other examples too)
The DPS difference between 650 and 720 is minimal.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.24 04:16:00 -
[5]
Triest, oh that'd be it then.
I don't camp. Fast moving small group combat is far more my forte.
Famine Aligher'ri, what has solo got to do with it? I used it in small gangs, yes. In an Empire war, yes. Very successfully. And THAT is what counts.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.24 04:48:00 -
[6]
Famine Aligher'ri, the point is I'm at the TOP of those mails. The highest damage dealer. This is highly significant even if you don't want to see it.
I *was* the main damage dealer.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.24 20:09:00 -
[7]
Shadowsword, sure, and when nobody flys AC ships anyone... er...
The Claw does not need any from of bonus, but nerfing AC's leaves it a useless relic, since all it CAN do is fight.
Increasing the PG leaves Minmatar, allready with low DPS, unable to fit supporting modules and basically useless in combat. Reducing the falloff would cut the effective range to little more than the far higher DPS blaster, in addition. OMG, they use no cap. Yes, Minmatar ships cap recharge rate is poor. Several have less effective cap rcharge than equivalent sized Amarr ships WHILE the Amarr ships are firing their weapons!
As for T2 amo, it's ALL broken and should go. Focusing on any specific problem is biased. Oh, and a (12.5%) range penalty on WCS will also hurt many Vaga setups a lot!
"Medium pulse 2: 12 powergrid Neutron blaster II: 12 powergrid standard launcher II: 9 powergrid 200mm autocanon II: 4 powergrid
Basically the same for CPU.
Reasonable?"
Completely and utterly biased on your part. For starters, Rockets and NOT Standard missiles are the equivalent of close range guns, you're deliverately distorting the picture. Second, compare neutron and 200mm AC DPS, the neutron is a LOT higher. And then the Amarr ships...yes, it's too high even with their range advantage but that is an AMARR issue not a MINMATAR one!
By the time you've figured in the lower Minmatar cap recharge, it works.
Celeste Storm, that you don't even understand that higher damage means higher killmaill position is telling. It's quite clear that Ekundo did the final blow, it's LABLED on the killmail. And killmails are the only solid measure of proof that exist. If you want to stay in denial, feel free.
Amy Wang, Claw with 3 mids would be totally overpowered. It dosn't need changing.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.24 20:21:00 -
[8]
Just because you can't use it as you want dosn't mean it's not useful.
No, it's not a good arty ship. *shrugs*
It needs a high level of both player and character skill to use. And in the right hands, it's lethal. That's fine.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.25 14:05:00 -
[9]
Edited by: Maya Rkell on 25/08/2006 14:05:43
Originally by: Jim McGregor What is the Claw good at? I never hear anyone talk about it.
Killing frigs. A Claw in the right hands can kill AF's. It's not flown extensively because it's not an easy ship to use, but it certainly does have a role.
The *Ares* is a big shuttle....
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.25 19:06:00 -
[10]
Edited by: Maya Rkell on 25/08/2006 19:06:30
Originally by: Bazman
Originally by: Akkarin Pagan
Originally by: Jim McGregor
What is the Claw good at? I never hear anyone talk about it.
Killing other inties (I destroyed a friends Crow on Sisi with lesser skills, and aren't they meant to be uber?)
Akkarin
The only way to kill another inty with a claw is to hope that the other inty is stupid enough to come close to you and stay there while you kill it, otherwise it will either MWD away before you can react and chase, or it will warp off, because chances are you have either a web or scram.
Damn 2 mid slot ceptors
You're accusing some pretty good ceptor pilots of being stupid. And do remember that no scrambler does NOT mean you can't stop someone warping, even if they realise they need to get out in time.
With barrage, you can reach out to very nearly the end of web range, and an Inty without a web who faces you is dead meat.
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